The new Skyward Sword HD themed Joy-Cons are both blue, one a lighter color (left) while the other is a bit darker (right). [23] When designing items, the developers were faced with the usual problems of the interdependence of items and dungeons creating a chicken-and-egg scenario for the developers. [21] The figure of Hylia was a new addition to the world's lore, although her existence was linked to Zelda, with the two being essentially the same character known under different names in subsequent ages. With Demise dead, Zelda is freed, but Ghirahim arrives and kidnaps Zelda: though Demise is dead in the present, Ghirahim intends to use Zelda as a sacrifice to resurrect him in the past. [24], The game's sound team consisted of ten people: five handling general sound design, and five handling music composition. The sky was initially going to be presented similar to the course selection screen from the Super Mario series, but this was changed to an overworld with its own quests and population so Link had a place where he could prepare for his adventures. These overlapping gameplay mechanics triggered the creation of Skyloft, along with elements of the early game such as the Knight Academy. [44][45][46][47] The game was released as both a standard edition and a limited deluxe edition that included a gold Wii Remote Plus. Pre-orders are available for the game now. Due to his experience, the department's musical lead Yokota was brought on to help orchestrate the score. [69] VideoGamer.com's Chris Schilling called it one of the best Zelda games, praising its motion controls, narrative and treatment of series tradition. When Spirit Tracks was finished, Fujibayashi and the game's development team transferred back to working on Skyward Sword. He began work on Skyward Sword after finishing Phantom Hourglass, and continued working on the game alongside his work on The Legend of Zelda: Spirit Tracks. [23] Despite the aerial element, the mechanics necessary for free navigation meant a Loftwing racing minigame could not be implemented. [4][8] Link's sword movements are mapped to the direction the Wii Remote is flicked by the player, and other moves include a forward thrust and a stab. [24] The menu for Item access was also redesigned around the use of Wii MotionPlus. [21], The relationship between Link and Zelda was quite different from earlier incarnations, in particular the fact that Zelda was not royalty. [57] Oli Welsh of Eurogamer was highly positive, praising the controls, gameplay experience and additional elements such as upgrades: he gave particular praise to the game's visuals, which were impressive despite hardware limitations. [96] In the UK, Skyward Sword was the seventh best-selling game of November in the multiformat charts, stated as impressive given the waning popularity of the platform. Returning to the Sealed Temple, Link is followed by Groose and the two end up on the Surface together. The game was re-released digitally on the Wii U eShop in September 2016 to celebrate the series' 30th anniversary. The Demon King Demise sought the Triforce, and he laid waste to much of the land in his quest for it. [26] The game's use of warm colors and brushstroke-like aesthetics was inspired by impressionist artwork, pioneered in the 19th century by painters such as Claude Monet: a particular element cited by Miyamoto was the sky, which he called a tribute to Paul Cézanne's work. ", "Ten New Things in Skyward Sword, and Three Interesting Variants on the Old", "The Legend of Zelda: Skyward Sword manual", "E3 2010: Legend of Zelda: Skyward Sword gameplay preview", "E3 2011: The Legend of Zelda: Skyward Sword Preview", "The Overworld is Actually a Dungeon in Skyward Sword", "The Legend of Zelda: Skyward Sword - Preview", "Upgrade Your Items In The Legend Of Zelda: Skyward Sword", "Make Ganon a Real Character Again, Nintendo", "Behind the Scenes of Zelda: Skyward Sword", "E3 2010: Eiji Aunoma's "Trapped In The Zelda Cage, "Nintendo: Twilight Princess 'Starting Point' for New Zelda", "Zelda Skyward Sword Opening and Shigeru Miyamoto Video Interview", "Miyamoto On the Twists and Turns of Skyward Sword", "The Legend of Zelda: Skyward Sword Is Complete", "Iwata Asks: The Legend of Zelda: Skyward Sword - Vol 6: The Dense Script and Direction", "Eiji Aonuma Wraps Up Zelda: Skyward Sword's E3 Showing", "Skyward Sword: The Director/Producer Postmortem", "Iwata Asks: The Legend of Zelda: Skyward Sword - Vol 3: The Dense Volcano and Enemy Monsters", "Iwata Asks: The Legend of Zelda: Skyward Sword - Vol 7: Female Staff", "Legend of Zelda: Skyward Sword – interview", "Aonuma Explains Zelda: Skyward Sword's Painterly Art Style", "The Legend of Zelda: Skyward Sword Box Art, Bundle Revealed", "Iwata Asks: The Legend of Zelda: Skyward Sword - Vol 2: The Dense Forest", "Iwata Asks: The Legend of Zelda: Skyward Sword - Vol 5: The Dense Sky and Town", "Iwata Asks: The Legend of Zelda: Skyward Sword - The Dense Desert and A New System", "Koji Kondo Talks Ocarina of Time, Gives Details on Skyward Sword", "Sound Byte Radio Episode 11: Okami, Mirror's Edge, The Legend of Zelda: Skyward Sword", "E3 2008: Miyamoto Says New Zelda for Wii Progressing", "E3 2009: Miyamoto Reveals New Zelda for Wii", "Wii Motion Plus Exclusive Zelda Playable at E3", "E3 2010: The Legend of Zelda: The Skyward Sword Announced", "Why Skyward Sword didn't launch in Christmas 2010", "Nintendo's Skyward Sword Push Includes Penny Arcade Zelda Comic, Early Sales This Saturday", "Zelda and Robin Williams return in this Skyward Sword ad", "Adventure in the Desert Awaits Link in The Legend of Zelda: Skyward Sword for Wii", "Nintendo Games - The Legend of Zelda: Skyward Sword", "Nintendo details game-breaking Zelda: Skyward Sword bug", "Fix Your Zelda Save File with the Zelda Data Restoration Channel", "Zelda: Skyward Sword Available on Wii U eShop Today", "The Legend of Zelda: Skyward Sword coming to Wii U Virtual Console today (update)", "The Legend of Zelda: Skyward Sword coming to Nintendo Switch", "Zelda: Skyward Sword is coming to Switch with 60fps graphics and new controls", "The Legend of Zelda: Skyward Sword for Wii", "Review: The Legend of Zelda Skyward Sword Soars, But Struggles With Its Past", "Review: The Legend of Zelda: Skyward Sword", "The Legend Of Zelda: Skyward Sword review", "EGM Review: The Legend of Zelda: Skyward Sword", "The Legend of Zelda: Skyward Sword Review", "Japan Review Check: Zelda, Metal Gear Solid HD", "The Legend of Zelda: Skyward Sword - The Wii Game We've Wanted For Five Years", "The Legend of Zelda: Skyward Sword review", "The Legend of Zelda: Skyward Sword review: Such great heights", "Digital Trends Best of 2011 Awards: Video Games", "RPGamer Best of 2011 - Best Console and PC", "2011 EDGE awards – Game of the Year and more", "EGM'S Best of 2011: Marc Carmon's Picks", "Monster Hunter 3 G Takes Top Prize in Famitsu Awards", "Video Game Awards Announces 2011 Game Of The Year, Most Anticipated Game Nominees", "Video Games Awards Winners & Nominees in 2012", "12th Annual Game Developers Choice Awards", "The Winners and Nominees of the 2011 Spike Video Game Awards", "Skyward Sword Tops Japanese Charts, While 3DS Sales Continue To Rise", "Skyward Sword Sells Less Than 320K In Its Japanese Holiday Debut", "Nintendo Lowers 3DS Shipment Forecast, Expects Major Loss", "Modern Warfare 3 still top in busiest UK sales chart ever", "Zelda: Skyward Sword Misses Wii's 2011 Top Five", "Skyward Sword is the Fastest Selling Zelda Title Ever, Thanks to Black Friday", "Financial Results Briefing for the Nine-Month Period Ended December 2011", "Zelda: Skyward Sword headed to Nintendo Switch", "The big Zelda: Breath of the Wild interview", "How The Legend of Zelda: Breath of the Wild is learning from Skyward Sword's haters", "VICE - A Conversation with Zelda Veteran and 'Breath of the Wild' Producer Eiji Aonuma", "Miyamoto And Aonuma On Zelda's Balance Of Fan Feedback", "Zelda Producer On Skyward Sword HD: "It's Definitely Possible, "Skyward Sword's Director Hidemaro Fujibayashi is Working on Zelda: Breath of the Wild", https://en.wikipedia.org/w/index.php?title=The_Legend_of_Zelda:_Skyward_Sword&oldid=1007857661, Video games about artificial intelligence, Nintendo Entertainment Analysis and Development games, Wii games re-released on the Nintendo eShop, Articles containing Japanese-language text, Short description is different from Wikidata, Articles using Infobox video game using locally defined parameters, Articles using Wikidata infoboxes with locally defined images, Articles using Video game reviews template in multiple platform mode, Wikipedia articles with MusicBrainz work identifiers, Creative Commons Attribution-ShareAlike License, This page was last edited on 20 February 2021, at 08:07. [4][5], Fighting enemies, which appear in both the overworld and dungeons, relies on Link's use of his sword and shield. She used art and environmental assets so that her compositions would fit in with their environments. By the end of December, it had sold less than 320,000 units: this was below equivalent sales for other recent home console and portable Zelda games. [15][22] The creation of the Skyloft overworld was due to difficulties connecting the three Surface-based overworlds due to drastically contrasting environments. [77] In Digital Trends' similar awards, it was named as "Best Action-Adventure" and "Best Wii Exclusive", and was nominated for the site's "Game of the Year" award. In response to this, the team considered how to make the player care about Zelda and want to rescue her. The game first came out for the … Originally released on the Wii in 2011, Skyward Sword … [5][10], The game takes place on the floating island of Skyloft and surrounding airborne islands, and the three Surface overworlds where the majority of the main adventure takes place. Today marked the first Nintendo Direct in well over a year and with it came a number of great surprises, from a … [1] Its producer was Eiji Aonuma, a major contributor to the Legend of Zelda series. [64] Destructoid's Jonathan Holmes called Skyward Sword his new favorite 3D game from the series, but noted that its exclusive use of motion controls would put off potential players. [32] Enemy types that recurred in all Surface-based overworld areas were given slightly altered designs so they would be unique to each overworld. [99] It failed to reach the top-five best-selling Wii games for that year. [Game 5] In the present, the old woman greets them one last time before she dies and vanishes, revealing that she was Impa. The portable Time Shift stones were one of many ideas included in the desert overworld as they did not fit with the forest or volcano environments. [22] The Beetle and other pseudo-technical items gave rise to the ancient mechanical theme that appeared in the Lanayru Desert region. The original mechanics and combat, the latter focusing on attacking and blocking with sword and shield, are reliant on the Wii MotionPlus peripheral. Activating the Time Gate and traveling to the past, he finds Zelda and learns that she is the mortal reincarnation of Hylia: Hylia could not kill Demise and was too weakened from their battle to fend him off again, so she created the Goddess Sword and reincarnated as a mortal to find someone who would fulfill her duty by using the Triforce to wish Demise's destruction, as only mortals can use the artifact. [48][49] The game was later re-released for the Wii U via the Virtual Console on September 1, 2016, as part of the series' 30th anniversary celebrations. A scene Fujibayashi was intent on including was where Zelda jumped from the edge of Skyloft and Link caught her: this was fitted in for the two characters after the end of Link's exam. Groose, who acted as Link's rival, was introduced to make the story more interesting within the school setting. [70] In the case of Famitsu, Skyward Sword was the third Zelda game and sixteenth video game in the magazine's history to be given a perfect score at that time. Today marked the first Nintendo Direct in well over a year and with it came a number of great surprises, from a new Mario Golf title, to the announcement of Splatoon 3. Many aspects of the game's overworld and gameplay were designed to streamline and populate the experience for players. It was also given the "Reader's Choice" award in the "Best Overall Game" category: it was also among those nominated as the site's "Game of the Year". [86][87][88][89] At Spike, the game won awards for "Best Wii Game" and "Best Motion Game". Aonuma initially did not think of using an orchestra and was still sure the score would remain synthesized even after Wakai asked him about it. [3][27] The final version was referred to as a balance between the cartoon styling of The Legend of Zelda: The Wind Waker and Twilight Princess, where the cartoon shading was transferred onto an older version of Link. She also served as an alternate explanatory voice as Link was a silent protagonist. [97] Its first month sales in North America came to around 600,000 units, nearly double its Japanese sales. [91][92][93][94], Upon its Japanese debut, Skyward Sword sold nearly 195,000 units, reaching the top of sales charts. Skyward Sword HD Making Its Way to Switch This Summer. [5][7][8] By raising the Wii Remote, the sword gathers energy which can be unleashed in a Skyward Strike. [85] It received multiple nominations in 2012 at the Interactive Achievement Awards (now known as the D.I.C.E. So players would not get lost in the terrain, they also introduced the marker beacons. [30] Items were designed so they could be visible in any area, such as the bright blue Bombs. In contrast to previous games, the instrument could be played at any time rather than at specific times and places. Items and equipment can be upgraded, making them stronger and more durable. [25] Nearly all of Fi's dialogue was ultimately written by Fujibayashi. [5] Link's health is represented with Hearts, with Link taking damage whenever he is hit: if he loses all Hearts, the game ends. [21] Music was also woven into the story and gameplay through the use of the harp Link receives, using a recurring theme within the series of music being a central part of the experience. Side quests for the town's citizens are unlocked as the game progresses. [40] According to Miyamoto, the game was delayed from its planned 2010 release window as the staff felt that they would be releasing an unfinished product if they put the convenience of the company ahead of creating a quality experience. Having sword fighting relying on Wii MotionPlus freed up other buttons on the controller, allowing the addition of the Dash sprinting option. [58] Nintendo Power gave it similar praise, saying that "it's truly worthy of being called 'epic'". [21], Using the orchestra enabled a greater expression of emotion, which meant that they used it when creating scores for environments, cinematic scenes, and emotional moments within the story. Skyward Strikes are also used to trigger environmental elements such as magical switches. The biggest difficulty was ensuring that players could reach areas quickly while still discovering new features and puzzles. Enemy movements are designed to anticipate and block Link's combat movements. Nintendo EAD (2011-11-18). [31] The continual movements and routines of Skyloft's people were modeled after similar time-driven mechanics from The Legend of Zelda: Majora's Mask, with similar links between character-specific side quests and the main narrative. [50][51], The Legend of Zelda: Skyward Sword HD, a high-definition remaster for the Nintendo Switch, was announced during a February 2021 Nintendo Direct stream. [25] For the Lanayru Desert, the team created three different overworld zones due to its unique time-shifting mechanics, triggered with Time Shift stones: this shifting between different zones was inspired by similar systems in Ocarina of Time and Twilight Princess. The Legend of Zelda: Skyward Sword Edition Joy-con take inspiration from the series iconic Master Sword and Hylian Shield for their design and can be seen in the picture above. Conversely, the team was given less freedom to adjust tracks as they had been able to with synthesized tracks. [22][30] The team also created the world based on their experiences with Twilight Princess: feeling that the overworld and dungeons were too large with puzzles too thinly dispersed, the team both sought to compact areas and have environmental puzzles in the overworld. The sky is navigated with a Shoebill-like bird called a Loftwing, while the Surface is navigated on foot. [42][43] Skyward Sword released in all regions in November 2011: it released in Europe on November 18, North America on November 20, Japan on November 23, and Australia on November 24. [55] It was the site's 10th highest scoring game of 2011,[71] and also ranked as the 6th best-reviewed Wii game of all time. Something new they did for Skyward Sword was producing unique themes for specific characters such as Link and Zelda. Multiple earlier Zelda games influenced the developers, including Twilight Princess, Ocarina of Time and Majora's Mask. A Joy-Con pair themed after the Master Sword and Hylian Shield from the game will release separately on the same date. [53] It is set to release on July 16, 2021. The game ends with Groose returning to Skyloft, while Zelda deciding to remain on the Surface to watch over the Triforce: she and Link together establish the kingdom of Hyrule. The Legend of Zelda: Skyward Sword (Wii). Once the concept of traveling from the sky had been chosen instead, the Loftwing mounts were created so it looked and felt more rational to players. The sixteenth mainline entry in The Legend of Zelda series, it was released worldwide in November 2011. Taking the role of series protagonist Link, players navigate the floating island of Skyloft and the land below it, completing quests that advance the story and solving environmental and dungeon-based puzzles. Beacons can be set on the map for Link to follow, and save points in the form of statues preserve Link's progress up to that point. [15] Due to the use of an orchestra and the sheer amount of extra work going into the sound design, the music team doubled in size from the standard five-person group, and became the largest sound team at the time to have worked on a Nintendo game. [22][25] They were originally in the form of special dungeons, but this was discarded in favor of the familiar areas. The Legend of Zelda: Skyward Sword[b] is an action-adventure game developed and published by Nintendo for the Wii. According to Aonuma, a recurring difficulty was how contrived the necessity for Link to rescue Zelda became with each passing installment, as their contact may only have been fleeting beforehand. You can watch the full trailer for The Legend of Zelda: Skyward Sword HD below: Skyward Sword HD Making Its Way to Switch This Summer, Copyright © 2021 COG Connected - All rights reserved. [95] Sales quickly declined, dropping out of the Top 20 within a few weeks. [72] It received perfect scores from multiple publications:[55] Famitsu,[61] IGN,[66] Eurogamer,[60] Game Informer,[62] Edge Magazine,[58] and VideoGamer.com. Link also encounters Ghirahim, a self-proclaimed Demon Lord working towards freeing Demise. Any previous orchestral elements in Twilight Princess, which amounted only to one track, were handled by their Tokyo division. They also created a time limit for added strategy, as knowledge of the areas where the Spirit Realms were located was key to completing them. First revealed in 2009, it was initially planned for release in 2010 before it ended up being delayed to 2011 to further refine and expand it. The implementation of Wii MotionPlus proved problematic for the developers, to the point where it was nearly discarded. Uncounted years later, the outcrop is known as Skyloft, and its people believe the "Surface" below the clouds is a myth. Mori wrote the dialogue based on Fujibayashi's synopsis, who needed to work out the fine details with Fujibayashi. Due to the introduction of Dowsing, the team did not have to create environmental landmarks for places and objects of importance as they had done in previous games. While they had experimented with indestructible enemies in Phantom Hourglass and Spirit Tracks, but this time it was changed by restricting Link's options and actions. [24] Ghirahim was designed to be similar to the Dark Link character from Ocarina of Time: he could read Link's movements, requiring players to think strategically to defeat him rather than simply swinging Link's sword around randomly. [41], Multiple promotional elements were created: a five-part online comic was written and illustrated by Jerry Holkins and Mike Krahulik under their Penny Arcade Presents series, and television commercials featuring actor and comedian Robin Williams and his daughter Zelda were made, playing on the actor's stated love for the series. [52] In addition to high-definition graphics, the game will also now play at 60 frames per second. [4][5][11], Skyward Sword takes place at the beginning of the Zelda continuity:[12][13] according to legend, three ancient Goddesses bestowed a great wish-granting power: the Triforce. [17] Development lasted around five years, and according to series producer Shigeru Miyamoto, the game's budget was considered quite high for a Nintendo project. [38] In a later interview, Aonuma's comments on the game's playability brought this release window into doubt. In addition to consuming resources, Link must also pay for the upgrade with Rupees, the game's currency which is scattered throughout the world. The Legend of Zelda: Skyward Sword is an action-adventure game developed and published by Nintendo for the Wii.The sixteenth mainline entry in The Legend of Zelda series, it was released worldwide in November 2011.The game was re-released digitally on the Wii U eShop in September 2016 to celebrate the series' 30th anniversary.. Skyward Sword HD is a remastered version of the 2011 original, which was released for the Nintendo Wii. [100] Its total worldwide first-week sales came to 919,119 units. [104][105][106][107] Aonuma and Fujibayashi both returned respectively as producer and director. [2] The use of Wii MotionPlus proved challenging for the developers to implement, to the point where at one point Aonuma seriously considered dropping it from the game entirely. Spin attacks and Finishing Blows are activated by swinging both the Wii Remote and Nunchuck. The pieces of gameplay experimentation meant that the development was "a more fundamental ground-up process" than earlier games such as The Wind Waker. [25] The Silent Realms were created as a new mechanic, filled with enemies that could not be defeated and relying on Link's sprinting ability rather than his weapons or items. 2011 action-adventure video game published by Nintendo, Packaging artwork of the Legend of Zelda 25th anniversary special edition, released worldwide, Despite early difficulties implementing it, the gameplay of, Nintendo Entertainment Analysis & Development, "Iwata Asks: The Legend of Zelda: Skyward Sword - Vol 1: Wii MotionPlus Inspires New Controls", "Zelda: Skyward Sword Is Inspired By...Dead French Painters?
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